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Peacock from skullgirls thumbsup
Peacock from skullgirls thumbsup














For example, you can hit brass knucles’s armor with upperkhat and hold upback to instantly block (not so great against A-train obviously). This is important in neutral against characters like Big Band who might rely on brass knuckles.

peacock from skullgirls thumbsup

Keep in mind that if it connects with armor on the last hit, it will still be jump cancellable. Note that each pillar is technically a projectile. I've found jump canceling upperkhat useful in my A-Train corner combo to gain more meter by whiffing an extra l.spiral (dp>jc.l.spiral). For example, optimized combos usually use upperkhat>jump cancel>Horus somewhere. This lets you jump cancel it into other special moves like Dive of Horus, which is useful in some combos. If it hits your opponent or your opponent’s assist, it will become jump cancelable on the last hit as long as it doesn’t get blocked on the last hit. For combos, it’s can be an alternative to cr.hp as a launcher. This is more practical than mashing it on defensive because it’ll catch your opponent while they’re throwing out attacks. Its best use defensively is to pbgc into it and confirm accordingly. Your opponent will be hesitant to punish in anticipation of the followup hit(s), and the recovery frames will be longer. Your opponent will most likely be expecting you to do this, and by not doing it, you might be able to get away with whiffing it. If you don’t land it with the first hit of lp/mp upperkhat, after the first hit, don’t try to hit with the remaining pillars. The recovery is also painfully long, so don’t think you can get away with failing to land the hit. Keep in mind that the first hit of lp.upperkhat only hits up to Eliza’s elbow, so it usually whiffs on airborne characters and it doesn’t autocorrect if you get crossed up (two more reasons why it’s not that great of a reversal). It seems like a good reversal, but it’s really only useful as one if you get a hard read(outside of pbgc). It’s strike invincible from frame 1 until it’s active(only the 1st frame it’s active), but you can get grabbed easily during its 17 frame startup. You’ll never be able to convert cr.hk>h.upperkhat(or any followup) if it’s not a true otg this also applies to raw cr.hk which can't be comboed off of.Įliza’s only meterless reversal hits 3 times with lp, 2 times with mp, and once with hp (all at different ranges). If you do use it as an otg (which is the ideal way to use it in a combo), MAKE SURE YOUR OPPONENT IS ON THE GROUND FIRST. If used early in a combo, you’ll get a lot of damage off it because scaling will be lower, of course. In combos, it’s a great otg that can cancel into h.upperkhat to convert into an air string. That being said, it should definitely be used when needed. Moral of the story, use it when you need to in neutral, but be smart about it or you might regret it. Regardless, if you commit to using it as a movement option, you’ll always be vulnerable to non-projectiles while approaching AND if you don’t cancel into a special or if you whiff the special, you’ll just be asking for an easy punish. You can cancel it into any special, so it’s possible to kara into Dive of Horus, upperkhat, etc to close the gap. Only the active frames of cr.hk have armor, meaning you can get counterhit on the 24f of startup by anything. BUT, it’s a risky move in almost any situation. It has hyper armor against projectiles and it’s also a sweep that moves you forward, so you can glide through peacock’s projectiles, for example. Your ticket in when fighting a zoner, but it comes with a price. Iad = instant air dash (upforward>forward or upforward>pp)Įdit(1/26/17): I updated "Reset" section, fixed a few typos, and finally included add a reset video for reference to most things listed there. "()" = optional move depending on situation, or important notes about something Note that this guide will be updated as time goes on, especially if there's something to add or something that needs to be fixed.

peacock from skullgirls thumbsup

(Credit for the hitbox images goes to I stole them from his thread :v) I am not perfect, so if I made a mistake please do point it out so we can make this guide better. If something belongs in another thread, I probably won't include it here (aside from OC).

peacock from skullgirls thumbsup

That being said, please limit replies to this thread to improving this guide through discussion and suggestions.

Peacock from skullgirls thumbsup free#

Keep in mind that some things said in this here are my opinions, so feel free to disagree. I'm not claiming to be the best Eliza or anything, I just want to share what I know about her.

peacock from skullgirls thumbsup

I’ve noticed that we don’t have a general Eliza guide, so with the help of and I decided to make one.














Peacock from skullgirls thumbsup